Graphics & Multimedia

Department of Graphics & Multimedia

The Department of Graphics & Multimedia (G&M) equips students to design, animate, and communicate compelling visual stories across print, web, mobile, and interactive media. Blending creative practice with technical depth, our curriculum spans visual communication, branding, UI/UX, motion graphics, 2D/3D animation, game-ready assets, VFX, digital photography, sound design, and immersive media.
Students learn industry workflows—from concept and pre-production to production and post—building a portfolio that is creative, ethical, and market-ready.

Program Educational Objectives (PEOs)

Graduates of the G&M program will:

  • Create high-quality visual and interactive media that solve real communication and product-design problems for organizations and communities.
  • Enter the creative industries (or graduate study) as ethical, entrepreneurial professionals—adaptable to local and global markets.
  • Demonstrate strong visual thinking, design research, and critical analysis using contemporary tools, pipelines, and standards.
  • Integrate cultural awareness and Islamic values into design practice to support nation-building, responsible storytelling, and social cohesion.
  • Program Learning Outcomes (PLOs)

Upon completion, students will be able to:

Design Foundations: Apply principles of design, color, typography, layout, composition, and storytelling to communicate ideas effectively.

Digital Tools Mastery: Use industry tools (e.g., Adobe Creative Cloud; Blender/Maya for 3D; After Effects/Premiere for motion; Figma for UI) to produce professional assets.

2D/3D Production: Plan and execute pipelines including concept art, storyboarding, modeling, texturing, rigging, animation, lighting, rendering, and compositing.

Motion & VFX: Create motion graphics and visual effects with attention to timing, cinematography, sound, and post-production finishing (color grading, audio mix).

UI/UX & Interactive: Design user interfaces and experiences; prototype and evaluate interactive products using usability testing and HCI methods.

Web & Media Delivery: Prepare assets for multi-platform delivery (web, social, mobile, print) with correct formats, compression, accessibility, and performance considerations.

Game & Real-Time Assets: Produce optimized models, textures, and animations suitable for real-time engines; understand basic integration workflows.

Project Management & Collaboration: Plan, manage, and deliver creative projects in teams using briefs, schedules, version control, and review cycles.

Ethics, IP, & Culture: Practice ethically with respect to copyright, licensing, AI-assisted creation, data/privacy, and culturally respectful representation.

Communication: Present concepts and finished work clearly to clients and stakeholders—in writing, visually, and verbally.

Lifelong Learning: Evaluate emerging tools (e.g., procedural, generative, and XR tech) and maintain continuous professional development.

Portfolio & Entrepreneurship: Curate a professional portfolio, respond to briefs, price work responsibly, and pursue freelance or studio opportunities.

Completion of secondary school with a minimum overall average of 50%

Should bring the original and a copy of secondary school certificate

Should bring Six (6) passport size photos with white background

Should bring the original copy of a letter of good conduct issued by your secondary school

Should bring a sponsorship letter from your guardian

Should successfully pass an admission interview and/or test

Pay non-refundable Processing and ID card fees of USD $50 (bank draft)

Five-year degree programs

Each listed degree is a five-year program, designed to combine theoretical foundations with hands-on project experience and industry placements where available.

Bachelor of Science
in Information Technology

5 Years

A program focused on practical IT skills: networking, systems administration, database management, and applied software solutions.

Bachelor of Science
In Computer Science

5 Years

Core computer science curriculum: algorithms, data structures, software engineering, and theoretical foundations.

Bachelor of Science
in Graphics & Multimedia

5 Years

Creative and technical training in design, multimedia production, animation, and visual communication.

Fees($): $400.00 
Charges($): $70.00 
Total($): $470.00

  1. STUDENTS FEES PAYMENT POLICY

    This policy applies to all students, these include: part-time and full-time for both undergraduate and postgraduate and any other person enrolled as a student at the University:

    1. Option one: At the beginning of the semester, all semester fees can be paid in full. 
    1. Option two: At the beginning of the semester, students should pay 30% of semester fees before he/she registers for the class. In the second installment, 40% of the semester fees should be paid before the midterm exam. The remaining 30% of the semester fees should be paid before the final exam. 
    2. After payments of second and third installments, students are eligible to get their clearance cards for midterm and final exams. 
    3. Fees Collector officer will be responsible to check fees default when he/she gets a report from the head of the cash unit. 
    4. SU will not refund any fees paid unless the student has no remaining semester. 
    1. Students and sponsors who unintentionally or intentionally deposit fees will not be refunded but will be forwarded to the next semesters. 
    2. Upon graduation period, all extra fees balance should be refunded to the students. 
    3. Any student who temporarily or permanently breaks his/her study can request an extra fee refund. 
    4. Head of Cash Unit should check the activities of the sponsors.

    Bank Accounts

    Premier Bank: 20300001001
    Dahabshiil: 1822
    Salam Bank: 30027598
    Idman Community Bank: 7401005
    IBS Bank: 1820

Course Structure

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Course Title

Description

1

Fundamentals of Computing

Introduction to digital systems, file management, and IT literacy.

2

Study Skills

Helps students develop learning strategies, organization, and academic habits.

3

Arabic I & II

Enhances written and spoken Arabic communication for academic and personal use.

4

Somali Studies

Cultural and historical context of Somalia and its society.

5

Computer Application Technology

Practical training in Microsoft Office tools and productivity applications.

6

Critical Thinking

Develops analytical reasoning, logic, and decision-making skills.

7

Conflict Resolution

Teaches techniques to handle and resolve conflicts constructively.

8

Islamic Studies I & II

Islamic principles, with a focus on ethical behavior and economic dealings.

9

General Mathematics

Essential mathematical concepts for design and media.

10

Statistics

Basic descriptive and inferential statistical techniques for analysis.

11

Business Communication

Academic and workplace communication, including presentations and writing.

12

Principles of Management

Fundamentals of planning, organizing, and leading teams and projects.

13

Research Methodology

Academic research design, data collection, analysis, and reporting.

14

Final Year Project I & II

Independent creative or applied multimedia project demonstrating mastery.

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Course Title

Description

1

Concept of Programming

Fundamentals of programming logic and algorithmic thinking.

2

Digital Logic

Binary systems, circuits, and logic gates relevant to visual computation.

3

DBMS (Database Management Systems)

Design, management, and querying of databases using SQL.

4

Computer Maintenance

Technical skills in hardware troubleshooting, setup, and system support.

5

Data Structures & Algorithms

Techniques for organizing and processing digital data efficiently.

6

System Analysis & Design

Methods for analyzing user needs and designing multimedia systems.

7

Client/Server Databases (SQL/MongoDB)

Backend database interaction in web-based projects.

8

Programming C++

Programming with emphasis on object-oriented development.

9

Programming C#

Application development using Microsoft technologies.

10

Computer Networking

Core networking concepts supporting distributed multimedia content.

11

OS I

Operating system fundamentals: memory, processes, file systems.

12

Mobile App Development

Design and implementation of mobile applications for creative content delivery.

13

IT Project Management

Planning, executing, and monitoring digital and creative tech projects.

14

Technopreneurship

Developing tech-based entrepreneurial ventures.

15

Computer Ethics

Ethical issues in digital content production and software use.

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Course Title

Description

1

Digital Illustration

Visual storytelling using vector and raster tools (e.g., Illustrator).

2

Digital Photography/Videography

Capturing and editing still and motion images for multimedia projects.

3

Creative Communication Design (Photoshop & Lightroom)

Visual branding and media asset creation using Adobe tools.

4

UX/UI for Web and Mobile

Human-centered interface design and prototyping for digital platforms.

5

Geometric Modeling

2D/3D shape construction for digital visualization and animation.

6

Digital Publication (InDesign)

Layout design and publication using Adobe InDesign for print and digital.

7

Sound Design

Audio recording, mixing, and sound effects creation for media.

8

Video Production (Adobe Premiere Pro)

End-to-end video editing using professional tools and workflows.

9

Mathematics for Computer Graphics

Math foundations for animation, rendering, and effects.

10

Discrete Structure

Mathematical logic and structures relevant to multimedia computing.

11

Visual Storytelling & Script Writing

Narrative development, scripting, and storyboarding for screen-based content.

12

Motion Graphics I & II

Creating animated graphic elements for motion design and video.

13

Design Thinking

Problem-solving methodology applied to creative media challenges.

14

Digital Marketing

Content creation and distribution strategies for digital media campaigns.

15

Typography Studies

Use of typography in visual design, branding, and media composition.

16

Documentary and Filmmaking

Production of non-fiction video content from concept to post-production.

17

Video Game Design

Designing interactive and visual components of digital games.

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