Graphics & Multimedia
Department of Graphics & Multimedia
The Department of Graphics & Multimedia (G&M) equips students to design, animate, and communicate compelling visual stories across print, web, mobile, and interactive media. Blending creative practice with technical depth, our curriculum spans visual communication, branding, UI/UX, motion graphics, 2D/3D animation, game-ready assets, VFX, digital photography, sound design, and immersive media.
Students learn industry workflows—from concept and pre-production to production and post—building a portfolio that is creative, ethical, and market-ready.
Program Educational Objectives (PEOs)
Graduates of the G&M program will:
- Create high-quality visual and interactive media that solve real communication and product-design problems for organizations and communities.
- Enter the creative industries (or graduate study) as ethical, entrepreneurial professionals—adaptable to local and global markets.
- Demonstrate strong visual thinking, design research, and critical analysis using contemporary tools, pipelines, and standards.
- Integrate cultural awareness and Islamic values into design practice to support nation-building, responsible storytelling, and social cohesion.
- Program Learning Outcomes (PLOs)
Upon completion, students will be able to:
Design Foundations: Apply principles of design, color, typography, layout, composition, and storytelling to communicate ideas effectively.
Digital Tools Mastery: Use industry tools (e.g., Adobe Creative Cloud; Blender/Maya for 3D; After Effects/Premiere for motion; Figma for UI) to produce professional assets.
2D/3D Production: Plan and execute pipelines including concept art, storyboarding, modeling, texturing, rigging, animation, lighting, rendering, and compositing.
Motion & VFX: Create motion graphics and visual effects with attention to timing, cinematography, sound, and post-production finishing (color grading, audio mix).
UI/UX & Interactive: Design user interfaces and experiences; prototype and evaluate interactive products using usability testing and HCI methods.
Web & Media Delivery: Prepare assets for multi-platform delivery (web, social, mobile, print) with correct formats, compression, accessibility, and performance considerations.
Game & Real-Time Assets: Produce optimized models, textures, and animations suitable for real-time engines; understand basic integration workflows.
Project Management & Collaboration: Plan, manage, and deliver creative projects in teams using briefs, schedules, version control, and review cycles.
Ethics, IP, & Culture: Practice ethically with respect to copyright, licensing, AI-assisted creation, data/privacy, and culturally respectful representation.
Communication: Present concepts and finished work clearly to clients and stakeholders—in writing, visually, and verbally.
Lifelong Learning: Evaluate emerging tools (e.g., procedural, generative, and XR tech) and maintain continuous professional development.
Portfolio & Entrepreneurship: Curate a professional portfolio, respond to briefs, price work responsibly, and pursue freelance or studio opportunities.
Completion of secondary school with a minimum overall average of 50%
Should bring the original and a copy of secondary school certificate
Should bring Six (6) passport size photos with white background
Should bring the original copy of a letter of good conduct issued by your secondary school
Should bring a sponsorship letter from your guardian
Should successfully pass an admission interview and/or test
Pay non-refundable Processing and ID card fees of USD $50 (bank draft)
Five-year degree programs
Each listed degree is a five-year program, designed to combine theoretical foundations with hands-on project experience and industry placements where available.
Bachelor of Science
in Information Technology
5 Years
A program focused on practical IT skills: networking, systems administration, database management, and applied software solutions.
Bachelor of Science
In Computer Science
5 Years
Core computer science curriculum: algorithms, data structures, software engineering, and theoretical foundations.
Bachelor of Science
in Graphics & Multimedia
5 Years
Creative and technical training in design, multimedia production, animation, and visual communication.
Fees($): $400.00
Charges($): $70.00
Total($): $470.00
STUDENTS FEES PAYMENT POLICY
This policy applies to all students, these include: part-time and full-time for both undergraduate and postgraduate and any other person enrolled as a student at the University:
- Option one: At the beginning of the semester, all semester fees can be paid in full.
- Option two: At the beginning of the semester, students should pay 30% of semester fees before he/she registers for the class. In the second installment, 40% of the semester fees should be paid before the midterm exam. The remaining 30% of the semester fees should be paid before the final exam.
- After payments of second and third installments, students are eligible to get their clearance cards for midterm and final exams.
- Fees Collector officer will be responsible to check fees default when he/she gets a report from the head of the cash unit.
- SU will not refund any fees paid unless the student has no remaining semester.
- Students and sponsors who unintentionally or intentionally deposit fees will not be refunded but will be forwarded to the next semesters.
- Upon graduation period, all extra fees balance should be refunded to the students.
- Any student who temporarily or permanently breaks his/her study can request an extra fee refund.
- Head of Cash Unit should check the activities of the sponsors.
Bank Accounts
Premier Bank: 20300001001
Dahabshiil: 1822
Salam Bank: 30027598
Idman Community Bank: 7401005
IBS Bank: 1820
Course Structure
No | Course Title | Description |
1 | Fundamentals of Computing | Introduction to digital systems, file management, and IT literacy. |
2 | Study Skills | Helps students develop learning strategies, organization, and academic habits. |
3 | Arabic I & II | Enhances written and spoken Arabic communication for academic and personal use. |
4 | Somali Studies | Cultural and historical context of Somalia and its society. |
5 | Computer Application Technology | Practical training in Microsoft Office tools and productivity applications. |
6 | Critical Thinking | Develops analytical reasoning, logic, and decision-making skills. |
7 | Conflict Resolution | Teaches techniques to handle and resolve conflicts constructively. |
8 | Islamic Studies I & II | Islamic principles, with a focus on ethical behavior and economic dealings. |
9 | General Mathematics | Essential mathematical concepts for design and media. |
10 | Statistics | Basic descriptive and inferential statistical techniques for analysis. |
11 | Business Communication | Academic and workplace communication, including presentations and writing. |
12 | Principles of Management | Fundamentals of planning, organizing, and leading teams and projects. |
13 | Research Methodology | Academic research design, data collection, analysis, and reporting. |
14 | Final Year Project I & II | Independent creative or applied multimedia project demonstrating mastery. |
No | Course Title | Description |
1 | Concept of Programming | Fundamentals of programming logic and algorithmic thinking. |
2 | Digital Logic | Binary systems, circuits, and logic gates relevant to visual computation. |
3 | DBMS (Database Management Systems) | Design, management, and querying of databases using SQL. |
4 | Computer Maintenance | Technical skills in hardware troubleshooting, setup, and system support. |
5 | Data Structures & Algorithms | Techniques for organizing and processing digital data efficiently. |
6 | System Analysis & Design | Methods for analyzing user needs and designing multimedia systems. |
7 | Client/Server Databases (SQL/MongoDB) | Backend database interaction in web-based projects. |
8 | Programming C++ | Programming with emphasis on object-oriented development. |
9 | Programming C# | Application development using Microsoft technologies. |
10 | Computer Networking | Core networking concepts supporting distributed multimedia content. |
11 | OS I | Operating system fundamentals: memory, processes, file systems. |
12 | Mobile App Development | Design and implementation of mobile applications for creative content delivery. |
13 | IT Project Management | Planning, executing, and monitoring digital and creative tech projects. |
14 | Technopreneurship | Developing tech-based entrepreneurial ventures. |
15 | Computer Ethics | Ethical issues in digital content production and software use. |
No | Course Title | Description |
1 | Digital Illustration | Visual storytelling using vector and raster tools (e.g., Illustrator). |
2 | Digital Photography/Videography | Capturing and editing still and motion images for multimedia projects. |
3 | Creative Communication Design (Photoshop & Lightroom) | Visual branding and media asset creation using Adobe tools. |
4 | UX/UI for Web and Mobile | Human-centered interface design and prototyping for digital platforms. |
5 | Geometric Modeling | 2D/3D shape construction for digital visualization and animation. |
6 | Digital Publication (InDesign) | Layout design and publication using Adobe InDesign for print and digital. |
7 | Sound Design | Audio recording, mixing, and sound effects creation for media. |
8 | Video Production (Adobe Premiere Pro) | End-to-end video editing using professional tools and workflows. |
9 | Mathematics for Computer Graphics | Math foundations for animation, rendering, and effects. |
10 | Discrete Structure | Mathematical logic and structures relevant to multimedia computing. |
11 | Visual Storytelling & Script Writing | Narrative development, scripting, and storyboarding for screen-based content. |
12 | Motion Graphics I & II | Creating animated graphic elements for motion design and video. |
13 | Design Thinking | Problem-solving methodology applied to creative media challenges. |
14 | Digital Marketing | Content creation and distribution strategies for digital media campaigns. |
15 | Typography Studies | Use of typography in visual design, branding, and media composition. |
16 | Documentary and Filmmaking | Production of non-fiction video content from concept to post-production. |
17 | Video Game Design | Designing interactive and visual components of digital games. |